Showing posts with label Influence map. Show all posts
Showing posts with label Influence map. Show all posts

Wednesday, 1 February 2017

Script to Screen: Influence Map 1




For my influence map, I looked into different variations of wastelands as my environment is going to be an wasteland on an alien planet, I also looked into futuristic styled windmills and concept work from the film Megamind as this is a possible design idea for my Rocket Scientist.

Tuesday, 25 October 2016

What if ? Metropolis : Romain De Tirtoff: Influence map 1



For my What if ? Metropolis, project I was given the artists : Romain De Tirtoff.

Romain's work from what I can see from my initial research is that his work seems to be a mix of  illustrative artwork combined with fashion design.

I also feel that his art design seem's to be based around Middle eastern culture and design.


My initial thoughts are to look more into Arabic/middle eastern art culture, to see where Romain De Tirtoff could of possibly gathered influence from.


I have also gathered some websites, That I will gather further research from:

http://www.tate.org.uk/art/artists/erte-romain-de-tirtoff-1066

http://www.rogallery.com/Erte/erte-biography.htm

http://www.encyclopedia.com/people/literature-and-arts/fashion-biographies/erte

http://www.metmuseum.org/art/collection/search/341607

Monday, 26 September 2016

Argia_concept_idea_1



First concept for the City Argia, There is still some editing to do but most of the work is there.

I looked into Caverns for the main design of the concept, and through my research I was given the idea of water running through the city/cave, which will then be used as a water resource for the city.



Saturday, 30 January 2016

Surgery Exterior/Interior: Influence Maps


My idea for the exterior of the surgery was a small house/building that seemed very innocent and one the passers by would not take any notice of other than it was a surgery.


For the interior of the surgery I went very dark with, dark rooms,blood stained floor, a long hallway leading to the basement, I also put in an idea for the collection which was glass display cases holding various body parts.

Influence Map: Surgeon



Here are a few ideas that helped me give a design to my surgeon, I have looked into game design,film design and animation design.

Sunday, 1 November 2015

What If ? Metropolis: Influence Map #1


Here I looked into Hieronymus Bosch, Hell based artwork, I prefer this side of his work to his other more bright and colourful pierces of work.

Thursday, 8 October 2015

Influence Maps #2


Here are my second set of influence maps, exploring and trying to grasp a sense of what a mad reality/city would look like, such as what textures and design a mad world would have.


Sunday, 27 September 2015

Influence Maps #1


Here I have created two influence maps that I feel gives me inspiration and ideas for my city Designs. I feel these influence maps will help me by them becoming a reference for my work, and also it will allow me to think of new ideas from the images I have collected.



For my first influence map, I had ideas of a city full of light and sound. I had collected images that I felt had a sence of the beauty of night life, where it may seem dull in the day but becomes a completely new place at night; just like a city that never sleeps, a city that is awakened at night.

I also found inspiration from the Brazilian Favelas, as this was a place full of poverty and misfortune. However people had come together and made the area brighter and more welcoming, this gave me the idea of a run down city, being given life by the lights and sounds within the city walls.

Some of Kadinkys paintings had also inspired me, as I studied how just a few random shapes and colours could come together and become one within the painting, as if this could become a bigger picture such as buildings being full of distortion and oddity but with colour it makes the buildings become unique and intriguing.




For my second influence map, I had the idea of an old victorian themed city that had come together with the future.  For my main images of this map I had looked into game world cites such as, Dishonored, Thief and Bioshock Infinite. All of these worlds seemed to be out of time with the modernism look but in fact had more scientific aspects then any other normal city. A mix of a steam punk era with the dawn of technology.